The majority of MMO's use classing, only Eve Online really lets you do what you please with any character you make. People are very used to having their paths handed to them.įPS games used to have exploration.now most are on rails. But it was up to you to make the character your own.and that can be hard. Focus on Small arms and medicine, you have a combat medic. Focus on hacking and some guns, you have a decker. In Shadowrun your character was just a compilation of skills that you trained. It is why Dungeons & Dragons became so popular but Shadowrun (Another book based RPG) was less popular. When you remove this warm and fuzzy blanket, your left with a large and open world where anything can be done. They offer a set path and confine the user to a specific goal. Bonuses and abilities will come along with your gear, which again allows you to experience a broad array of different things your character can do.Ĭlick to expand.The reason people keep advocating Skill Trees, Levels, and Stereotypical Classing is because they are familiar. Starbound is meant to be an adventure game, and as such, they're not looking to bog a character down with intensive character sheets and menus that people have to learn. As for bonuses vs skill points, again, skill trees are a primary feature of MMORPG's. Being able to simply swap out gear and slip into a whole new role on your team opens up MORE possibilities, not fewer. It also gives each member of your team the FREEDOM to learn what role they best fall into without having to start numerous characters to do so. You literally do not know what will happen from one world to the next, so you have to be much more versatile with your character in order to survive across a UNIVERSE of different challenges. Its by FAR how I prefer it, especially since this game ISN'T an MMO. I don't think that having gear based "classes" takes away from the depth of the game AT ALL. Would love to have the option of having an arsenal of abilities, all used for different situation. I myself would prefer something a little more in depth, so you have more abilities etc instead of just left and right click. I don't like the idea of sticking a role to a player because i think thats just an artificial way of making the player play the game again."Īnd this about switching roles:- " i dont want players to switch *rapidly* between classes by that I mean i dont want a player to have different armor sets in their inventory and flick between them, so one second theyre a healer, the next they're a tank so my solution is make playing a role require a lot of items so youll need to stash your other items back at base so effectively you can bring a new build to each new planet."īased around collecting armor, just have to see how it works out I guess. Tiy- "something im really trying to do, and part of that is slowing the game down, will be giving players a role to play in a team i dont want to say "classes" because there wont be classes but one of the choices you have to make is Should I be an all rounder? Or should I be one component in a team, For example, you could equip lots of healing items, and armor that gives you healing bonuses and play as a healer its not a class, but the role is there. Let's hope Starbound doesn't fall into that category.Ĭlick to expand.I think what you might be talking about is this. If there's one thing I learnt about diablo 3, is that there wasn't enough class customization. It could be free, or cost a certain amount of gold.īy having specializations, it takes out the annoyance of having to reroll if you want to play a different class but at the same time giving a class plenty of depth. By having specializations, you would be able to respec, by talking to a certain npc on your space station or something similar. And many, many more.īy having this, everyone can find and enjoy their own play style which suits them. There could be an endless amount of specialization one could spec into such as: melee fighter, tank, ranged damage dealer, healer, utility, magic user. An easy fix for this is having class specializations such as a skill tree or something similar and when you level up or progress I'm the game you can spec into a certain role. Which I agree can be annoying especially for casual gamers. Thus meaning if you want to play a different class, you have to create an entirely new character. Thing is the devs have stated that you shouldn't have to pick a class at the start of a game and your stuck with it. By having classes it makes the gameplay much more exciting, dynamic and diverse all at the same time and playing with a group of friends enhances even more when you all specialize in something different. Now if there's one thing that belongs in Starbound it's classes.
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